Design process
Build, save, test, study the feedback and improve. Every session turns the same game into a stronger one.
Upcoming live events · Next up: VIBETOBER · Live online · Ages 13+
Become a published arcade game designer.
Start with a complete playable game, then think like a game designer: test it with real players, study the feedback, level it up and polish it for publication—all in one live day. Limited seats. Serious fun!
Local review flow only — no payment is connected.
01 · WHY LIVE
Positive pressure produces results. Join the Arcadathon community.
Build, save, test, study the feedback and improve. Every session turns the same game into a stronger one.
Checkpoint restore, rescue prompts and a human facilitator when the first fix does not work.
Play other participants’ games, receive private feedback on your own and make decisions from real player data.
Finish with a moderated release pathway, continued project access and the right to say: “I’m a published arcade game designer.”
02 · THE LIVE DAY
Begin with a complete playable game, then move through six live design sessions. Every Level Up follows the same professional rhythm: build, save, test, study the feedback, improve and save again.
09:15
Choose the game, world, character, objective and controls. Generate a complete playable first version, save Version 0 and discover what already works.
10:00
Tune the controls, challenge, balance and replayability. Test other games, receive private player feedback and improve your own.
11:00
Create a distinctive world with clearer graphics, animation and visual feedback—then test whether players understand what they see.
13:00
Choose an original track from the Arcadathon music library, create your own sound and test how the complete soundscape changes the game.
14:00
Add progression, levels, obstacles, variety and reasons to play again. Use fresh player data to decide what deserves another iteration.
15:00
Fix the final friction, complete one last playtest and compare the game with Version 0 before sending it through moderation for publication.
03 · READY TO ROCK · SEVEN DAYS OUT
Exactly 7 days before the event, Ready to Rock unlocks. As you have made a commitment to us, we will commit to supporting your preparation—and give you a taste of the workflow you’ll use on the day.
Draft policy — wording requires Graham and Max approval
Cancellation/refund is available until 7 days before the event. At that point the booking becomes committed and the pre-event Warm-up unlocks.
04 · BUILT-IN HELP
Meet Stuckie, your personal AI assistant for the event. If you’re stuck, he’s your first port of call—ready to support you with technical difficulties and guide you towards human help whenever you need it.
Meet Stuckie05 · THE PEOPLE
Arcadathon began with one unforgettable afternoon and grew into a carefully designed live creation experience.
The inspiration behind Arcadathon
During a holiday with friends, Max spent an afternoon vibe coding video games with their kids for fun—and it became the highlight of the holiday. He brought the concept to Graham, and Arcadathon was created.
International educator · event learning designer · lead facilitator
Graham designed the Arcadathon learning experience and leads participants through the event on the day.
Technical support during the event
Canant is our IT guy and will be there to help make sure everything runs super smoothly on the day.
05 · FOR PARENTS
The public promise stays within what the product can support and what still needs specialist approval.
A parent or guardian makes the booking and remains the primary contact.
Public game identity is separate from school and contact information.
A game is checked before it can appear in the public arcade, with withdrawal and recovery paths built into the local system.
Version checkpoints and facilitator catch-up paths reduce the cost of a bad AI revision or a student getting stuck.
06 · THE OFFER
Want to team up with a friend for the experience? As long as you use the same screen, they can join for free.
Choose between Wednesday 14 October and Wednesday 21 October 2026. Each live event is limited to 20 paid places.
Choose the October event date that works best for you. Each live event is limited to 20 paid places.
07 · QUESTIONS
Because the first playable game is only the starting line. Arcadathon gives participants a professional design process, real players, private feedback data, original music, live coaching, safe version recovery and a moderated route to publication.
No. Participants become the game designers: they direct, test, evaluate and improve while AI handles much of the syntax. Experienced participants can push further without leaving beginners behind.
The booking reaches its commitment point, the setup Warm-up unlocks and the participant receives a Game DNA Google Form. That is when they choose their game style and creative direction, test their browser, audio, Google Meet and ChatGPT access, and get ready for event day. The real game project remains locked.
Every stage includes a rescue prompt, a last-good checkpoint and a visible way to ask Graham. The Arcadathon support helper handles common setup issues first and can raise a support flag when self-help is not enough.
A modern browser and a ChatGPT account. A ChatGPT account is required, and we recommend ChatGPT Plus for the event. You may use the Free version, but you are responsible for managing its usage allowance and Arcadathon cannot restore or extend access if that allowance runs out. No development tools or coding setup are required.
Yes. A younger sibling may join on the same screen, as long as the lead participant is aged 13 or over and remains in charge of the ChatGPT account and the game-building process.
We recommend ChatGPT Plus for the event. You may use the Free version, but you will need to manage its usage allowance yourself. Unfortunately, Arcadathon cannot restore or extend access if the Free allowance runs out during the event.
Only the setup Warm-up. It uses neutral practice content to teach the build → test → iterate loop and does not reveal a starter prompt, Game DNA or any way to begin the real project early.
Yes, of course. Each event is a chance to create a new arcade game, so joining three events could give you three games to submit for moderated publication on the Arcadathon website—and more opportunities to qualify for a future judged leaderboard.
The proposed workflow allows cancellation/refund until 7 days before the event, then commits the booking as the Warm-up opens. This is product-flow copy only; final legal and commercial wording requires Graham and Max approval.
6 hours · A ChatGPT account is required, and we recommend ChatGPT Plus for the event. You may use the Free version, but you are responsible for managing its usage allowance and Arcadathon cannot restore or extend access if that allowance runs out. · Cancellation/refund is available until 7 days before the event. At that point the booking becomes committed and the pre-event Warm-up unlocks. · hello@thearcadathon.com · Commercial entity to be confirmed by Graham and Max
Game designers, are you ready?
08 · APPLY
Choose a cohort and register through the existing tested local booking foundation. Nothing leaves this local review build.
Choose how many paid places you want, then enter the lead participant’s details. Each place is US$99. Your booking is confirmed only after successful payment.
Planned payment methods: Visa, Mastercard and PayPal. Payment is not connected in this local preview.
In the live booking flow, you will now pay securely and receive confirmation by email. Seven days before the event, each participant receives the Game DNA Google Form and setup Warm-up. No place is confirmed or held until payment succeeds.
Local preview only: payment is not connected, no charge is made and no booking is created.